Common Questions
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[edit] Common Questions
Here It is planned to have common questions people may have about various things in the game. If you cant find it here, ask on the forums!
[edit] Armour Immunes
Different Armour types give a natural immunity to damage.
- Cloths get 0% Physical Immunity.
- Light Armour gets 8% Physical Immunity.
- Medium Armour gets 12% Physical Immunity.
- Full plates get 16% Physical Immunity.
- These Immunes are Not class-dependent, only type-dependent.
- Reflex save is affected by which type of armor you have (Robe through to Heavy).
- The heavier, the more your Reflex save is affected.
And yes, it stacks with Items/Feats, So 25% Slashing immune is also allowed on your Heavy Armour for example.
[edit] XP CAP
As the Xp Cap was so small once you reached the amount you needed at Higher god levels it was changed to this:
800+(Deity level*20))*1875
- Examples:
- Level 40 god = 3 mill over required xp to level
However
- Basic Level 40 = 3 mill max Cap, its only after you start on God levels this formula kicks in.
- Chapters it does not apply to either
Quote Zu "I think I mentioned somewhere that chapters get increased cap with chapter levels. They do not. No need to, since taking chapter level is no more than taking a trip to grand chapter (I need to sort out darks though)"
[edit] Spell Immunity's
Just on LOC there is a small chance for bypass of immune. But being immune most of the time, is better than being hit all the time.
Recommended:
- Drown
- Harm
- Call Lightning
- Flesh to Stone
- Touch Petrify
- Stone Hold
- Breath Petrify
- Great Thunderclap
- Chain Lightning
Gaze Petrify immunity is the only one of the 5 Petrify/Stone spells that is broken in the engine (worthless). The rest do work.
[edit] Spell Visuals
How Do I Perform the Spell Visual Effects?
[edit] Commanding Summons
How Do I Do Certain things with Summons? Examples of things you can do include forcing breath attacks, making it speak and perform actions.
[edit] How are Subrace ECL's worked out?
Quote from Shine on forums: [http://www.legendsofchance.net/loc2forums/viewtopic.php?f=55&t=2618[
- The formula for scores is not so easy (and they all run through it to get a rough estimate)
- For a start STR/DEX/CON are worth 2 x as much as the other 3 scores (INT, WIS, CHA)
- Scores over +4 have more worth
- Scores over +8 have more worth
- After I get a rough estimate of the ECL from the excel sheet i then 'tweak it' for instance
- All chapters get a reduction in ECL for the chapter paths..
- BRUTES get a - cause they suffer a bit with size etc...
- So although i follow a formulae at the start i always use my judgement at the end (infact i think storm faes should be worse than they are)
Shine
[edit] How High should I get my Con to avoid being Deved
- 1 is automatic fail
- 20 is automatic pass
- Even GDI/GGDI and Legion mobs can dev you on a 1. However, their dev DC=60...
- So if you have equal or over that number they need a 20 to do it, which in turn is an automatic save.
- So you are 95% immune from mob dev with a 60+ Fort save. Only a 1...
[edit] How often is the yearly xp bonus given?
- When LOC is in the Cold Moon Phase & hits Hour 24 on Day 31, every toon gets a bonus of 100,000 XP.
- If that particular time falls on a reset, unfortunately you have to stay logged in to get it. Otherwise always log out at the two minute warning.
- The reward is given on both main & mirror. They are independent of each other tho.
- Im afraid i dont know the time it takes in real life before it reaches this time again. Perhaps someone could work it out?
