Class Sorcerer
From Legends of Chance 2 Wiki
Sorcerers
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories—just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Hit Die: d4
Proficiencies: All simple weapons. No armor or shields.
Skill Points (Int Modifier * 4 at 1st level): 2 + Int Modifier
Spellcasting: Arcane (Charisma-based, no spell preparation, spell failure from armor is a factor). Sorcerers begin the game knowing all cantrips.
BAB: +1/2 levels
Bonus Feats: The epic sorcerer gains a bonus feat every three levels after 20th.
Sorcerer Abilities:
Level 1:
- Summon familiar
- Legends of Chance Additions and Modifications:
Needs information here, please submit information if you know something
- Improvements made if you mix this class with a RDD
| Classes |
|---|
| Arcane Archer • Assassin • Barbarian • Bard • Blackguard • Champion of Torm • Cleric • Druid • Dwarven Defender • Fighter • Harper Scout • Monk • Paladin • Pale Master • Purple Dragon Knight • Ranger • Red Dragon Disciple • Rogue • Shadow Dancer • Shifter • Sorcerer • Weapon Master • Wizard |
| Summons Related |
|---|
|
Creature Summons Page • • Blackguard • • Cleric • • Druid • • Pale Master • • Ranger • • Shadow Dancer • • Sorcerer • • Wizard • • Commanding Summons |
