Class Pale Master
From Legends of Chance 2 Wiki
Pale Master
Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.
Requirements:
- Alignment: Any non-good
- Arcane Spellcasting: 3 levels in an arcane spell casting class (= Bard, sorcerer, Wizard)
Hit Die: d6
Proficiencies: No additional proficiencies are gained
Skill Points: 2 + Int Modifier
BAB: +1/2 levels
Bonus Feats: The epic Palemaster gains a bonus feat every three levels after 10th.
Pale Master Abilities:
Level 1:
- Boneskin - +2 to natural armor class. Every four levels this increases by an additional +2.
Level 2:
- Animate Dead - Once per day can summon an undead servant.
Level 3:
- Darkvision - Able to see in the dark
Level 4:
- Summon Undead - Can summon more powerful undead.
Level 5:
- Deathless Vigor - Gains three additional hit points as per the feat Toughness.
Level 6:
- Undead Graft - Replaces arm with an undead version that twice per day can paralyze opponents. At level 8 an additional use per day is gained.
Level 7:
- Tough as Bone - Immune to hold, paralyze, stun.
Level 9:
- Summon Greater Undead - Can summon a very powerful undead creature, once per day.
Level 10:
- Deathless Mastery - Immune to critical hits.
- Deathless Master Touch - The undead arm graft is replaced with this more deadly arm. It can kill with just a touch. This ability may be used 3x/day.
Epic Pale Master
- Every 2 levels, the pale master gains additional spells per day, as if they had leveled in their previous spell caster class.
This gain only applies to spells per day and not caster level.
- Boneskin: improves by +2 for every four levels past level 8.
- Undead Graft: can use this supernatural attack an additional time per day for every 3 levels gained.
- Deathless Vigor: every five levels an additional +5 permanent hit points are gained.
- Legends of Chance Additions and Modifications:
Needs information here, please submit information if you know something
Vulnerability s
- Pale masters gain a 10% vulnerability vs positive damage to balance against the critical hit immunes.
- Pale Masters can be Instantly Killed or take allot of damage (700+) from the Turn Undead ability (Works on god 40+ :D)
| Classes |
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| Arcane Archer • Assassin • Barbarian • Bard • Blackguard • Champion of Torm • Cleric • Druid • Dwarven Defender • Fighter • Harper Scout • Monk • Paladin • Pale Master • Purple Dragon Knight • Ranger • Red Dragon Disciple • Rogue • Shadow Dancer • Shifter • Sorcerer • Weapon Master • Wizard |
| Summons Related |
|---|
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Creature Summons Page • • Blackguard • • Cleric • • Druid • • Pale Master • • Ranger • • Shadow Dancer • • Sorcerer • • Wizard • • Commanding Summons |
