Gaming
 

Class Harper Scout

From Legends of Chance 2 Wiki

Harper Scout

Harpers are members of a secret society dedicated to holding back evil, preserving knowledge, and maintaining the balance between civilization and the wild. Harpers learn arcane spells and many skills to help them in their duties of espionage, stealth and reporting information. Many Harpers are bards, but by no means all. Ranger, rogue, sorcerer and wizard are common vocations for Harpers, as these classes tend to have versatility and mobility. All have some skill at manipulating others, a resistance to outside mental influences, acute abilities of perception, and a talent for solving problems.


Requirements:


  • Feats:
    • Alertness
    • Iron Will
  • Skills:
    • Search 4 ranks
    • Persuade 8 ranks
    • Lore 6 ranks
    • Discipline 4 ranks
  • Alignment: Any non-evil


Hit Die: d6

Proficiencies: Simple Weapons and Light Armor

Skill Points: 4 + Int Modifier

BAB: +3/4level


Harper Scout Abilities:


Level 1:

  • Harper Knowledge - Like a bard, a Harper has a knack for picking up odds and ends of knowledge.

This ability works exactly like the bardic knowledge ability of the bard class. If a Harper has bard levels, her Harper levels and bard levels stack for bardic knowledge.

  • Favored Enemy - A Harper selects a favored enemy just as a ranger does.

If a Harper with ranger levels chooses a favored enemy which she already has chosen as a ranger, the bonuses stack. Upon reaching 4th level as a Harper, the bonus against her first favored enemy increases to +2, and she gains a new favored enemy at +2.


Level 2:

  • Deneir’s Eye - The Harper gains a +2 holy bonus to saving throws against traps. This is a supernatural ability.
  • The Harper gains the ability to cast the spell Sleep once per day.


Level 3:

  • Tymora’s Smile - 1/day, the Harper or a target receives a +2 saving throw bonus on all saving throws for 5 turns. This is a supernatural ability.
  • The Harper gains the ability to cast the spell Cat’s Grace once per day.


Level 4:

  • Lliira’s Heart - The Harper gains a +2 holy bonus to saving throws against mind-affecting spells. This is a supernatural ability.
  • The Harper gains the ability to cast Eagle’s Splendor once per day.


Level 5:

  • Craft Harper Item: The Harper gains the ability to create two types of potions.

The Harper can create one potion per day, either a Cat’s Grace potion or Eagle’s Splendor. To create either potion the Harper must spend 60 gold and 5 experience points. These potions allow a Harper to better support her agents and allies.

  • The Harper gains the ability to cast the spell Invisibility once per day.


Special

  • Bonus Feat at 1st & 5th Harper Scout level.
  • Lliira's Heart is affected by your Champion of Torm levels aswell.
  • You cannot become an Epic Harper Scout




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Classes
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