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Class Druid

From Legends of Chance 2 Wiki

Druids

Druids gain power not by ruling over nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an arroy of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


Alignment Restrictions: Must be neutral good, lawful neutral, true neutral, chaotic neutral, or neutral evil.

Hit Die: d8

Proficiencies: Proficient with the club, dagger, dart, sickle, scimitar, spear, sling, and quarterstaff, as well as shields and light and medium armor.

Skill Points (Int Modifier * 4 at 1st level): 4 + Int Modifier.

Spellcasting: Divine (Wisdom based, armor-related chance of spell failure is ignored).

BAB: +3/4 levels

Bonus Feats: The epic druid gains a bonus feat every four levels after 20th.


Druid Abilities


Level 1:

  • Nature Sense
  • Animal Companion


Level 2:

Woodland Stride


Level 3:

Trackless Step


Level 4:

Resist Nature's Lure


Level 5:

Wild Shape (1x/day)


Level 6:

Wild Shape (2x/day)


Level 7:

Wild Shape (3x/day)


Level 9:

Venom Immunity


Level 10:

Wild Shape (4x/day)


Level 12:

Animal Forms improve


Level 14:

Wild Shape (5x/day)


Level 16:

Elemental Shape (1x/day)


Level 17:

Elemental Shape (2x/day)


Level 18:

Wild Shape (6x/day)


Level 19:

Elemental Shape (3x/day)


Level 20:

Elemental forms improve



Epic Druid

Level 22:

Infinite Animal Shape


Level 26:

Infinite Elemental Shape




Legends of Chance Additions and Modifications:


[edit] Firestorm Empowered

  • Not exactly a modification but with a druid you can deal empowered firestorms which is a commonly used spell on loc.
    • Empowered means it does 150% damage with chance of more.

[edit] (AoE)Sitting spells

  • Storm of Vengeance (SoV), Creeping Doom, Call Lightning, and the few others....
  • You may use these more than 3x/ rest.
  • Not sure exactly how many but I believe its measured by max 3 at a time. meaning if u dispel old ones after it stops damaging u should be able to keep a constant 3 on all groups. I also believe your SoV stack with other players meaning 3 max all together in a party. this may not be fully correct so check it out in game.
  • ADD: Druids extra AOE (Area of Effect) permanent spells seem to be 3 + 3 at start. Then with 40+ levels this number increases.
  • Currently it is known a Grand Chapter level 30 (lvl 100 toon) gets 7 AOE permanent spells per day.
  • A level 25 Druid is getting 5 AOE spells per day. My guess is 3+(level/10) until 40, then you get no more.

[edit] Animal companions

have special ability's as you get higher in level:


  • Badger
  • Wolf
    • Has a Fear Pulse attack similar to a blink dog
  • Brown bear
  • Boar
  • Hawk
  • Panther
  • Giant spider
    • Poisons enemy's lowering there ability's
  • Dire wolf
  • Dire rat

You can feed your companion to give it a lot of temporary HP.



Classes
Arcane ArcherAssassinBarbarianBard Blackguard Champion of TormCleric Druid Dwarven DefenderFighter Harper ScoutMonk Paladin Pale Master Purple Dragon KnightRanger Red Dragon DiscipleRogueShadow DancerShifterSorcererWeapon MasterWizard

Summons Related

Creature Summons Page • • Blackguard • • Cleric • • Druid • • Pale Master • • Ranger • • Shadow Dancer • • Sorcerer • • Wizard • • Commanding Summons